![]() Restores dexterity to maximum if it is currently below maximum. Restores wisdom to maximum if it is currently below maximum. Restores intelligence to maximum if it is currently below maximum. Restores strength to maximum if it is currently below maximum. Restores charisma to maximum if it is currently below maximum. Grants the character berserk strength (30 temporary hit points, resistance to fear, a bonus of +24 to-hit, and a penalty of -10 to AC) for 25+1d25 turns.Ĭures 6d8 points of damage, cures all stunning, heals all cut damage, neutralizes poison, and cures blindness and confusion.Ĭures 300 points of damage, cures all stunning, heals all cut damage, neutralizes poison, and cures blindness and confusion. Removes all poison currently present in the character (i.e. Hastes the character (+10 to speed) for 15+1d25 turns (or 5 additional turns if the character already is under the effect of another temporary haste enchantment). Grants the character heroism (10 temporary hit points, resistance to fear, and a bonus of +12 to-hit) for 25+1d25 turns.Ĭures 4d8 points of damage, heals half of all cut damage plus another 50 points, and cures blindness and confusion.Įnables the character to see invisible creatures for 12+1d12 turns. Grants the character temporary resistance to cold for 10+1d10 turns the duration is cumulative with other magic providing temporary cold resistance. Grants the character temporary resistance to fire for 10+1d10 turns the duration is cumulative with other magic providing temporary fire resistance. Halves the severity of any current poisoning. (Note: These are always Icky Green Potions.)Ĭures 2d8 points of damage, heals 10 points worth of cuts, and cures blindness.Įxtends the radius of the character's infra-vision by 10 feet for 100+1d100 turns. Has no effect apart from providing nourishment. (Note: These are always Light Brown Potions.) ![]() Death can only be avoided if the character has magical invulnerability. Inflicts 10d10 points of damage and permanently decreases all stats (regardless of whether the character has any stat sustains). Reduces charisma (unless the character has sustain charisma). Reduces wisdom (unless the character has sustain wisdom). ![]() Reduces intelligence (unless the character has sustain intelligence). Reduces constitution (unless the character has sustain constitution).ĭrains 25% of the character's experience total, unless the character has hold life. Reduces dexterity (unless the character has sustain dexterity). Poisons the character (adding 9+1d15 points to the poison counter), unless the character has resistance to poison. Reduces strength (unless the character has sustain strength). Slows the character (-10 to speed) for 15+1d25 turns this duration is cumulative with other temporary slowing enchantments. This will also cause 4 turns of paralysis (even if the character has free action). Induces vomiting, which will result in severe hunger but will also clear away all poison. ![]() Induces confusion for 14+1d20 turns, unless the character has either resist confusion or resist chaos. Induces blindness for 99+1d100 turns, unless the character has resist blindness. Induces paralyzation for 3+1d4 turns, unless the character has free action. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |